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Kenneth Prush
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Posts by Kenneth Prush
Google Has Hype For Pac-Man!
May 21st
Pac-Man’s 30th Anniversary!

We’re all accustomed to Google’s custom home pages for special events, and all get the same little kicks and giggles from them. Today is the 30th Anniversary for Pac-Man, and Google did something a little extra special for this important date in gaming history.
Today, Google posted up their first fully interactive “doodle,” or custom home page. This allows the user to play a quick, relaxing game of Pac-Man on a custom Google-logo map. After receiving a game over, the user is sent to a search for the 30th anniversary of Pac-Man. This was a nifty, cool little feature, and we can hope for more interesting little features such as this from Google.
Just head on over to Google.com and click “Insert Coin” to start playing Pac-Man on a Google themed level.
Resident Evil 5: Desperate Escape (DLC)
Mar 8th
Cost – $4.99+tax/PSN; 400 MS Points/360

This DLC begins with a collapsed Jill Valentine, recently freed from mind control, awoken by Captain Josh Stone in the area you left her at the end of Chapter 5-3. Josh and Jill work together to escape the Tricell facility under the curtain of night, pushing forward to reach Chris and Sheva and aid in the fight against Albert Wesker.
Desperate Escape was created for mainly one sole purpose: to provide fans with a challenge. Thus, this DLC features multiple boss Majini, from the Chainsaw Majini to the Red Executioner Majini. Take into mind: Desperate Escape has been built to be extraordinarily challenging, especially on the “Professional” difficulty settings, as it’s almost impossible for even the developers to clear it. Throughout this brutal challenge, you’ll go through three “chapters.”
Through chapters one and two, you fight through Majini-infested areas, fighting horde after horde, wave after wave of the Majini pests. Boss Majinis make their appearance throughout, and these chapters feel much like the rest of the game, but to a more challenging level.
Chapter 3 is much like a “Mercenaries” level. You must stay alive, fighting off hordes of Majini on the roof of the communications tower, and wait out the timer for your helicopter. As more time passes, and you kill more enemies, harder enemies will appear. This chapter lasts at least 10 minutes.
Though Desperate Escape had some very tasteful action sequences, it didn’t have that same vibe as Lost In Nightmares. Jill and Josh aren’t the most dynamic duo, and banter and one-liners are kept to a minimum. Resident Evil 5 had a nice, loyal fanbase, and if you liked everything about RE5, this is a relatively short, but sweet extension.
Global PlayStation 3 Glitch [UPDATED]
Mar 1st
PS3 Glitch Hits “Fatty” PS3 Worldwide: What Do We Know?

Sony’s PlayStation 3 appears to be in the throes of an inadvertent global gaming lock-down, suffering from an unidentified glitch that prevents gamers from playing specific games whether online or offline. The issue appears to be related to the month change between February and March, and occurs whether you’re connected to the Internet or not. The company isn’t responding to press emails at this time or detailing what the problem is, only that it’s working on an “issue” and attempting “to restore service to all.”
Are you affected? Here’s what we’ve learned so far:
-This glitch seems to only affect “fat” PS3s. No reports of a slim-line PS3 with a glitch have been reported.
-It really is GLOBAL, affecting Japan, Europe, and North America.
-This glitch prevents you from conencting to the PlayStation Network.
-Only games prevented from starting are trophy-enabled ones. Older PS3 games without trophies should work fine.
-The error codes vary from game to game, but all appear to be trophy related.
-This glitch occurs initially when powering on your PS3. This does not matter whether you are connected to the Internet or not.
-Manually resetting your PS3s time and date will not resolve the issue.
-Some report re-seating the internal battery will resolve this problem. These claims are NOT verified, but even if they were, I wouldn’t attempt this even with a no-fault insurance policy. Aside from voiding your warranty, this would require full disassembly of you PS3 system and meddling with the core components.
As of 9:55 PST, according to Sony’s Twitter page, this glitch should be fixed by 1 PM EST March 2nd, 2010:
“@JeffRubenstein: Summary: PS3 slim is good to go, older models should be fine within 24 hrs. Leave em off until then.”
[UPDATE]
It seems that as of 00:00 GMT, all PS3s seemed to have fixed themselves. Since then, I’ve booted mine and have had no problems throughout use. It seems this “nightmare” to some has ended, and it was just a small, technical glitch by Sony. But no hatin’, we’re all human, we all make mistakes. Everything’s back up and running: PSN is good, Netflix, trophy-enabled games… all good. So relax, release your paranoia, and feel free to power up and play! Kick back, and turn on your PS3!
Resident Evil 5: Lost In Nightmares (DLC)
Feb 28th
Cost – $4.99+tax/PSN; 400 MS Points/360

You may have enjoyed Resident Evil 5, but chances are you’ve moved on by now to newer titles. Don’t rely on this content to draw you back in. But for die-hard RE fans, the game play provided by Lost In Nightmares is great for its price. It had a bit of suspense too, something many RE titles have been lacking the last few years.
Players will take control of BSAA agents Chris Redfield and Jill Valentine as they enter the Spencer Estate sometime in 2005, in search of the founder of the Umbrella Corporation, Ozwell E. Spencer. This mansion highly resembles the mansion of the Arklay mountains from the first RE game. Players will work through the mansion to reach Ozwell E. Spencer just moments after he is murdered by Albert Wesker. It really captures the original essence of the Resident Evil franchise. The Moonlight Sonata will make an appearance, as well as some familiar puzzles.
This DLC will have you tensed-up about moving forward, it’s great in quality, and the experience from it is amazing as well. Pretty short in length, but great at its low cost of five dollars.
Star Ocean: The Last Hope
Feb 25th
“See ya…on the other side…of the star ocean.”

Xbox 360, Playstation 3
Star Ocean: The Last Hope is the fourth and latest installment to this ever-growing space exploration series. Going against the trend that JRPGs have set in over time, Star Ocean uses its famous real time battle system, and after a decade of work on the title, it has been perfected. Although TLH is the newest publication it takes us back to the series’ origin, S.D. 10, where Earth stands on the brink of destruction after World War III. The protagonists, Edge Maverick and Reimi Saionji, take off on a journey across the universe for the Space Reconnaissance Force to find a new home for humanity. These two young heroes are humanity’s last hope.
In the year 2064, World War III had broken out on Earth, and weapons of mass destruction were used without hesitation, razing the planet. Critical situations began to occur, and both factions of WWIII signed a ceasefire, but it was too late; most of the Earth’s population had been killed, and the land was deteriorating at an extraordinaryily alarming rate. Any surviving population were forced to live in underground cities, and countries formed together to create the Greater United Nations. The Universal Science and Technology Administration was formed by the G.U.N. with one sole mission: to find humanity a new home in the outer reaches of space. Humans soon discover travel at warp-speed, starting the space date, S.D., calendar. Space date 10 comes along, and you have been selected as humanity’s first venture into the outer reaches of space. Will you be the one who saves humanity? Or will you parish in your attempts to find a planet suitable for human life, surrounded by monstrosities unimaginable, dooming humans to extinction?
Star Ocean: TLH comes with a whole new pack of features tagging along with it’s original. The first and foremost new features are those in the battle system. One of the most useful new technigues is the Blindside, which can be used to slip behind enemies, confusing the enemy as you attack it from behind with automatic criticals. There is also a new system called the “Battle Exalted Action Type System,” refered to in game as the “BEAT System.” There are three different choices for each character’s BEAT settings. BEAT.S, an offensive setting; BEAT.B, a defensive setting; and BEAT.N, a neutral setting which combines the stat enhancements of other BEAT settings. The “Fury” Gauge from the previous installment has been removed, and replaced with a “Rush” Gauge. The Rush Gauge build up as you land attacks and take damage, and can be released to attack faster, with more power, and without being interrupted by enemy attacks. On a sad note, MP death has been removed from this game. Yeah, now it’s harder for them to kill you! But it’s also harder for you to kill them. One final battle feature is the utilization of characters. Not only can you use four instead of three characters, like in Till The End Of Time, but death finally makes sense in this JRPG! After all four characters die in battle, you may select one reserve member to take their place in battle until everyone’s been knocked out. Not only that, but you can change party members during battle too, which can be extremely helpful.
The other big feature to TLH is your ship, the SRF-003 Calnus. With your ship, you can travel to previously visited planets to recollect items and complete mini-quests, meet with your other party members in the conference room for Item Creation, and has a quarters in which, with the right character pairings, can trigger special Private Actions, a feature from previous Star Ocean titles.
The graphics, like any other modern Square-Enix game, are near breath-taking. The quality really brings out the interstellar feel of the game, and makes it that much more interesting to play.
The audio quality itself is very good. Unfortunately, the voice acting did not meet the bar set by the former titles. The facial movements of the characters is downright terrible to a point to where it’ll make you feel like you’re playing a modern Sonic The Hedgehog game. Music, on the other hand, is fantastic. The soundtrack lives up to Sakuraba’s name.The composition is precise, and it fits most situations perfectly.
Cutscenes, cutscenes, cutscenes. Everybody knows how RPGs love their cutscenes, and TLH is no exception. Not only are there many of these out-of-game videos, but they are extremely lengthy. Some reach a point that your controller will hibernate and force the video to pause. There is an upside though: during any of these monstrous progressions, you can just press “Start” on your controller and select “Skip Cutscene,” which will promptly end the video. In return you receive a summary, and (if followed by a battle) will receive a warning before you’re thrown into a fight for you life. This feature is extremely useful for those with little to no attention span, or for those that just don’t have the time to waste on a drawn out sequence of events.
Unfortanately, the five people who actually enjoyed the Battle Arena from Till the End of Time will be disappointed in hearing the multiplayer aspect has been removed from this installment.
Throughout this massive three-disc game, no errors were experienced. The cutscenes are lengthy to a point to where your controller may shut off though, and the cutscene will pause. Don’t mistake it for a frozen game as many others have done.
Star Ocean: The Last Hope is a pretty lengthy game, with a story of about 40-50 hours if you watch all the cutscenes and level as you should. It’s always a nice, fun challenge to run through again on a harder difficulty, with alright re-playability. It’s full of a bunch of little twists that will catch you off guard, but nothing less is expected of Tri-Ace and Square-Enix. With that, this game gets a solid